Showing posts with label environment. Show all posts
Showing posts with label environment. Show all posts

Tuesday, September 30, 2008

Concept Art




Done as a concept pieces for Junk Racers, a from-scratch game we made using Maya and the UT2004 editor. Took a good few hours to complete each piece, but I'm happy with how they turned out overall (except the city, which could use a hella more work). My only problem with the junkyard at this point is the lighting - incrediby dark that it mutes all the fine detail work I put into the garbage piles. Works wonders for making posters though. This was made with image sourcing from garbage piles, cranes, various machinery and hand painting to make everything uniform with each other, and the lighting.

The Bedroom


This project was pretty much a statement to myself that said "damn it, you can do environments too!" It was started before the Wild West scene and the original plan was to just fill the simple room with a ton of different props and arranging them so that the space looked lived in. I ended up filing the table with some props but it can definitely look a little bit more full. Also the lighting takes away alot of the detail i've put into the props, which is a major minus in points. Also decided to throw in the skater just to show the room's actually being used, lol. it's a little hard to see right now but the television is in the pause screen (one that I designed for the purposes of becoming an interface artist) for a fictional video game I created using screens of two different games.