Tuesday, April 6, 2010
Friday, March 20, 2009
Monday, January 26, 2009
Intense Drawing Action!
Sunday, January 25, 2009
Raccoon City Police Department
This is another attempt at modeling the Raccoon City Police Department from Resident Evil 2. My first attempt was made about 2 years ago when I was just starting to get into 3D modeling and didn't quite understand the basics of ... well ... anything, lol. Needless to say, that version was scrapped and forgotten. Until about 2 month ago when I decided to take another crack at it. I think I'm more successful this time, hahaha. This pic here is still a work in progress, however. The skylight looks a little more like saran wrap than glass, the shadows are a little bit too hard, and the lighting isn't nearly as complete as I'd like it to be. Well, I'm going to work on it a bit more and upload when I get the chance.
Thursday, November 27, 2008
Figure Drawing
Some more practice I could probably use. Just been trying to focus on the basics lately, draw as much as I can. I don't see much improvement but i think the reason for that is I might be thinking a little too much about it. Also been attending some life drawing classes at work - i don't know what it is about the environment, maybe the media, or maybe the fact I'm standing up but nothing i do in life drawing i'm ever satisfied with. Anyway, here's some of my latest doodles.
Tuesday, September 30, 2008
Concept Art
Done as a concept pieces for Junk Racers, a from-scratch game we made using Maya and the UT2004 editor. Took a good few hours to complete each piece, but I'm happy with how they turned out overall (except the city, which could use a hella more work). My only problem with the junkyard at this point is the lighting - incrediby dark that it mutes all the fine detail work I put into the garbage piles. Works wonders for making posters though. This was made with image sourcing from garbage piles, cranes, various machinery and hand painting to make everything uniform with each other, and the lighting.
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