Tuesday, April 6, 2010

Friday, March 20, 2009

Some Head

Just some head practice. Still trying to nail that proper anatomy.

Monday, January 26, 2009

Intense Drawing Action!



These are quite old, lol. But after 2 odd years, I'm still proud of what I managed to accomplish - the fact that I sat down for like, 6-8 hours straight and drew non-stop as opposed to before when I'd get sick of the drawing after 30-45 minutes.

Sunday, January 25, 2009

Raccoon City Police Department


This is another attempt at modeling the Raccoon City Police Department from Resident Evil 2. My first attempt was made about 2 years ago when I was just starting to get into 3D modeling and didn't quite understand the basics of ... well ... anything, lol. Needless to say, that version was scrapped and forgotten. Until about 2 month ago when I decided to take another crack at it. I think I'm more successful this time, hahaha. This pic here is still a work in progress, however. The skylight looks a little more like saran wrap than glass, the shadows are a little bit too hard, and the lighting isn't nearly as complete as I'd like it to be. Well, I'm going to work on it a bit more and upload when I get the chance.

Thursday, November 27, 2008

Figure Drawing


Some more practice I could probably use. Just been trying to focus on the basics lately, draw as much as I can. I don't see much improvement but i think the reason for that is I might be thinking a little too much about it. Also been attending some life drawing classes at work - i don't know what it is about the environment, maybe the media, or maybe the fact I'm standing up but nothing i do in life drawing i'm ever satisfied with. Anyway, here's some of my latest doodles.

Tuesday, September 30, 2008

Character Props







Just some glamour shots of the props I created for my characters. In my actual demo reel, the props were alot more simple with only a texture map assigned to their shaders. Afterwards, I went back and added some bump maps to help them stand out on their own.

Concept Art




Done as a concept pieces for Junk Racers, a from-scratch game we made using Maya and the UT2004 editor. Took a good few hours to complete each piece, but I'm happy with how they turned out overall (except the city, which could use a hella more work). My only problem with the junkyard at this point is the lighting - incrediby dark that it mutes all the fine detail work I put into the garbage piles. Works wonders for making posters though. This was made with image sourcing from garbage piles, cranes, various machinery and hand painting to make everything uniform with each other, and the lighting.